The road to Dreamcast 480p YPbPr
When I set up my current retro gaming area around 2013, I grouped the Dreamcast with the rest of the consoles of the generation it kicked off - the Playstation 2, the Gamecube and the XBOX. That particular area has a dedicated CRT TV which natively supports all of the best resolutions those consoles have to offer. Most games of the era max out at 480p, and all of those consoles have official support for 480p via Component/YPbPr except the Dreamcast. The Dreamcast is absolutely capable of it, but until this week, all of my attempts to get 480p Component video out of the Dreamcast could be measured in degrees of failure. If you just want to know how I finally did it, skip to the end. In the middle is the journey. 1999 The Sega Dreamcast was born during the earliest days of the transition from Standard Definition TeleVision (SDTV) to High Definition TeleVision (HDTV). DVD was an up-and-coming technology which was driving the adoption of cleaner analog video technologies such as RGB a