Posts

32X Squeal Fix

Image
Backstory Everything I do has a little story to go with it.  If you just want to know how I fixed the Squeal issue, skip to "Resolution" below. I bought my 32X brand new when Sega had given up on the platform and the stores were liquidating them.  I think I paid about $30 for it, then took the free copy of Virtual Fighter out of the box, went across the street to a used game shop that hadn't yet caught on and sold Virtual Fighter for $35.  So essentially I got paid $5 to take the 32X off of the store's hands. A Tale of 2 32X's It's probably not a wonder then that I didn't have very high expectations of the 32X, and simply dismissed the video distortion and audio squeal it introduced.  I legitimately thought it worked that way.  At the time I only had a Genesis Model 1, so I misplaced the spacer that it comes with for use with the Genesis Model 2.  About 3 years ago I went to a local used game shop and bought a whole 32X for $25 just to get the stupid space...

3DO FZ-10 Rescue

Image
The 3DO isn't a great platform.  It's also not a particularly bad one either.  I've only ever met one person who professed nostalgia for it (specifically the game "Twisted").  There aren't really any "killer app" games for it.  Supposedly its version of Need For Speed is superior to the Playstation version in some way (I never bothered investigating the rumor).  There are a handful of interesting games.  Star Control II, a couple of Wing Commander titles, "D", etc... Regardless it's still a great piece of gaming history and represents an alternate view of the way things may have gone.  Comparing it to the other consoles of its time, the best way I can sum it up is to say that the 3DO iterated where the Playstation and Saturn innovated.  Like the Atari Jaguar, the 3DO was more of an extension of the 16-bit arc rather than the start of a new 32-bit trajectory. I'm in the process of getting ODE's for all of the platforms I can, an...

The road to Dreamcast 480p YPbPr

Image
When I set up my current retro gaming area around 2013, I grouped the Dreamcast with the rest of the consoles of the generation it kicked off - the Playstation 2, the Gamecube and the XBOX.  That particular area has a dedicated CRT TV which natively supports all of the best resolutions those consoles have to offer.  Most games of the era max out at 480p, and all of those consoles have official support for 480p via Component/YPbPr except the Dreamcast.  The Dreamcast is absolutely capable of it, but until this week, all of my attempts to get 480p Component video out of the Dreamcast could be measured in degrees of failure.  If you just want to know how I finally did it, skip to the end. In the middle is the journey. 1999 The Sega Dreamcast was born during the earliest days of the transition from Standard Definition TeleVision (SDTV) to High Definition TeleVision (HDTV).  DVD was an up-and-coming technology which was driving the adoption of cleaner analog video te...

Sega CD Model 2 Repair Notes

From time to time I like to fire up my disc based systems to keep the grease viscous and make sure everything is in good working order.  Well last night I fired up my Model 2 Sega CD and discovered that all was not well. The disk tried to spin up and this horrible grinding and scraping noise came from the drive.  After several attempts the disk finally loaded, but it was painful and I shut it off immediately to prevent damage.  I managed to do some damage getting the silly thing apart, but everything is back in working order now. Problem: Grinding The grinding noise from a Sega CD Model 2 is evidently a pretty common issue.  There's a laser limit switch which the system uses to tell that the laser assembly has reached the center of the CD spindle.  Over time this switch stops working as desired.  The switch is essentially just two thin strips of copper inside a plastic shell.  When the sled touches the switch, the two strips are supposed to make contac...

Review: NESRGB Mod on an AV Famicom

Image
Short story long, most 80's and 90's era game consoles used off-the-shelf integrated circuits for video/picture processing, and most of those integrated circuits generated RGB as well as composite video.  As a result, even when the console manufacturers didn't bother to connect the RGB lines, RGB could still be enabled by tapping the RGB lines from the IC directly and connecting an amplifier to drive them.  The best example of this is the Turbo Duo/PC Engine Duo. When it comes to the NES/Famicom, things become a bit more interesting.  Nintendo used a custom "PPU" chip to drive video, and as a result, RGB is not exposed, and can't simply be "tapped and amplified". Enter the NESRGB.  Rather than trying to tap RGB from somewhere on the board, the NESRGB actually hijacks the entire PPU chip. You literally have to desolder the PPU from the board and place a device in between it and the system.  I mean, look at this thing, it's crazy. NES RGB Mod - the...

SNES 1-Chip + THS7374 = I Never Knew What I Was Missing

Is it okay to say you grew up poor if you know there were a lot of people who grew up poorer than you did?  You're right, it is what it is. When the SNES came out, I was obsessed with it.  The financial disposition of my family did nothing to diminish my passion, and I was the king of delayed gratification.  It is an odd coincidence that like my first NES, I received my first SNES while my family was utterly without a TV.  The first time first time I played it, I did so by connecting the audio portion of the multi-out to a stereo I had recycled from somewhere.  I popped in Super Mario World, and listened to the opening sequence.  I hit the start button and mashed random buttons until the game started and I could hear Mario jump.  I started trying to time my jumps by counting the seconds between the stage music starting and the sound of Mario dying.  It was crude, and I have no idea how far I managed to get or what stage I might have been on. ...

NeoSD NeoGeo AES Flash Cart review

In the 00's emulation was the rough draft of a love letter from technology to classic console gaming.  Emulation made it possible to play an entire library of console games with just a PC and a modest amount of know-how.  More than that, it provided a venue for fan localization of titles that were never released in our native tongue. I will never forget the hours I spent trying to get Final Fantasy V to play on my PC, or the hours I sunk into actually playing Seiken Densetsu 3 (Secred of Mana 2).  Console emulation is praiseworthy by the fact of its existence alone.  Be that as it may, emulation has always been an approximation of the original experience.  Even with the fastest and most powerful computers, emulation doesn't seem to be able to re-create the experience with complete fidelity - often it gets close enough to scratch the itch and it's a great deal better than nothing at all, but with input lag, screen tearing glitches and a whole other litany of nitn...